And again on youtube ;). SmokeMonster shows the available cores of the MiSTer project. The apple II+ core was ported from the MiST fpga. And I ported it to the MiST. Thanks for mentioning (at 0:49).
And another one for the ColecoVision FPGA port.
And again on youtube ;). SmokeMonster shows the available cores of the MiSTer project. The apple II+ core was ported from the MiST fpga. And I ported it to the MiST. Thanks for mentioning (at 0:49).
And another one for the ColecoVision FPGA port.
Just a short notice that the Apple II+ and the Colecovision fpga cores got some updates. Thanks to Till and gyurco who sent me pull requests. Head over to the official mist core page for download.
Colecovision
– Support for the MegaCart (ROMs up to 1MB) and SuperGameModule (32k RAM, AY-8910 sound chip) added
Thanks to gyurco.
https://github.com/mist-devel/mist-binaries/tree/master/cores/colecovision
Apple II+
– Apple II+: YPbPr support
Thanks to Till
https://github.com/mist-devel/mist-binaries/tree/master/cores/appleii%2B
I’ve moved the colecovision MiST port from the pacedev repository into its own repository to be independent from the pacedev framework. While touching the code I’ve added the possibility to load files with the .bin extension and to disable the scan doubler.
Latter option is untested as I don’t own a capable monitor.
The binaries are at the usual place and the new source home is here:
https://github.com/wsoltys/mist-cores/tree/master/fpga_colecovision
I’ve updated the Atari VCS (MA2601) and the Colecovision port for the MiST with scanline support.
Grab it from the google project page.
I finally found the issue that certain homebrew games (for example from Daniel Bienvenu) showed the title screen but won’t proceed. It was a problem with the pacedev framework and not with the core itself.
The updated core can be found here:
https://code.google.com/p/mist-board/source/browse/trunk/bin/cores/colecovision